Scenario-based learning (SBL) is a teaching method that presents students with realistic, problem-based scenarios to facilitate learning and assessment. This approach has been successfully integrated into biomedical science education, enabling students to apply their knowledge and develop critical thinking skills in a patient-free, risk-free environment. For instance, the Resimion platform has been used to create case-study-based scenarios for teaching and assessing haematology and transfusion science, with positive results comparable to traditional assessment types.
Gamification, or the application of game design elements to non-game contexts, has also been used to advance biomedical research. Scientific discovery games (SDGs) have engaged hundreds of thousands of players in solving complex biomedical problems, such as tracing the evolutionary relationships of bacteria and relating microbes to disease and lifestyle. These games have proven to be an effective way to collect large amounts of data and solve complex problems that are difficult for computers to tackle alone.